"Get in the tank shinji. If you don't, Rei will have to drive again"
Tanking in Foxhole is both a fun experience and a trial by fire. you will have both moments that make you feel like you are unstoppable and other moments that make you feel like your are going to die from the sheer stress of the battlefield. take it from me, tanking is not for everyone and not every tank is fit for everyone. there are tanks you like and tanks that you don't, and that's me being a driver. however, if you can look past the yelling, screaming and frustration you can experience a part of the game like no one else has. it also helps if you have a skill for it, wither it be driving, gunning or being a leader to help spice up the experience.
The "Fear of the dark" meta infuriates me to no end. Some of my best tanker moments happen in the dark. From being the boogie man in the forest noone expects, to juking 4 stickies resulting in the sticky thrower saluting me, to having my public gunner scream like a baby that he wants to go back to safety while he gets a double digit kill streak, to driving past all the friendly tankers at dawn to yell "Sup Pu55ies? I'm off to get more ammo!", night tanking is best tanking! To be good at night tanking, keep moving, move unpredictably, stay with team mate infantry, and keep an eye on the map.
O tank of the lake.Tell us your wisdom. "Dies" valid point "joins Frontline larp"
lol I was the driver at 3:52 that was not my smartest play but I forgot to clip it and I’m glad someone recorded it also I tried to steal that at rifle to finish the Silverhand and I had it in my hands before the infantry managed to kill me I was laughing my ass off the whole time
Something that I love is because the game is small, you recognize regular players. Like in just this video I’ve seen multiple people I recognize. And it’s pretty neat when you walk up and say hi on the frontline/backline.
“They’ll never expect us to go AROUND the marginot line!” 😂😂
That playstyle explains why Bardiche crews often vanish into the night and then respawn at bases. Or their tanks come back engulfed in smoke, double tracked, and with about half the armor missing after a single engagement. Devman, please give Bards like one single meter more range? Just so they stop going Leroy Jenkins as bad?
Hi, Warden Tank Commander here - yeah, tanks are really, really fun. But also they're EXPENSIVE. Whenever you're in armour, you've gotta be looking at the cost of everything you do. A 40mm shell costs almost twice as much as a shirt, rifle, pair of mags, and a bandage. If you're rolling around in an Outlaw or a Spatha, you are a significant investment of your team's resources, and you've gotta respect that. Don't throw your tank away without a good reason. And if it's between your infantry and your metal, sorry, guys, I respect you greatly, but shirts are cheaper than treads, so if my tank needs to go, I'll leave your ass behind and the driver will run over anyone who gets in the way, blue or green. We call you crunchies for a reason. Tanking in small numbers is all about survival and avoiding risks. AT infantry are the Bane (see what I did there?) of your existence - they're never in every trench, but they could always be in any of them, and their weapons hit hard. The tradeoff for AT infantry is that they're slow as a slug in glue, lugging around weapons which take thirty, forty, fifty percent of carrying capacity before you factor in ammo, so they're usually semi-mobile at best. Stickies, White Ash, and Ignifists are more mobile, but they're shorter ranged, and don't hit as hard, so you're only in trouble if there's a lot of them or they track you. Rushes are scary, though, especially if your tank isn't equipped with an MG - your main gun can kill the hell out of one guy, but then you're stuck there with several seconds of reloading while the rest of the little green rats close in. Mobility is also the weakness with wheeled AT - a FAT could be anywhere, sure, given enough time, but you've got an engine and they've got two wheels and two poor suckers dragging the thing. And EATs are, well, emplaced. They ain't moving without a crane. Tripod guns are more mobile, and nastier than you think (auto-twenties especially), but they're still a multi-person job, and they can't chase you. Sometimes it's better to let the other guy get away if it means not committing into unknown territory that could be full of nasty, nasty trenches and all the boom hiding in them. You're paying for the whole tank. Use the bloody engine. Your infantry are your best friends in a tank. Yes, I know I said run them over, and I stand by that, but honestly if you're a crunchie you need to recognise that as an individual you are completely expendable - eight bmats per shirt before MPFs factor in mean that one MG pillbox costs the same as a whole crate. In groups, however, the meat is your best defence. Tanks without safe places to run to are dead tanks, sooner or later, and there's nothing safer to hide behind than your own trench full of nasty. Crunchies clear mines, secure flanks, assist in AT work, set demo charges to get you through tank traps, call out warnings about incoming threats - the list goes on. It's called armoured SUPPORT for a reason. You and the meat are there to help each other. Blow up that pillbox that keeps mulching them and they'll pay you back with a good base of fire when the next sticky rush charges you. Artillery is no threat right up until it very suddenly is. One 120mm gun dialled in on your line is annoying, but a minor threat - a direct impact from a small-calibre shell like that will do four, five percent damage to an assault or cruiser tank - Falchion, Outlaw, Silverhand, etc. That's fine, honestly. The next shell will scatter wide left, then another one will land behind you, and by that time you've shifted twenty metres and the spotter has to re-lay the gun on you. Damage is not a major factor, here. The real threat of light arty fire is on preventing repairs, disrupting formations, tracking individual tanks, splattering commanders or making them button up - yes, you can absolutely get killed if you leave your head sticking out of the commander's seat. It's happened to me many times. Watch out for smart f***ers with longrifles and high-angle shots. Also, trying to repair under fire sucks, because, surprise surprise, your squishy little sack of meat is easier to kill than the metal is. Anyway, a constant rain of boom tends to make people take cover, split up, and disengage. Good for scattering the pigeons. If you're really ballsy, have a good set of crews, and the spotter is talking to you, you can use the scattering from the artillery to chase people into your waiting guns. Only do that if you're sure of the coordination, though - it's really embarrassing to drive into your own artillery fire, lose all of your commanders, throw a track in the retreat, and get eaten alive by a pair of Bards who were laughing their asses off. I am not immune to the lure of dumb decisions that sounded fun at the time. Heavy arty, though, is a different story. Count the simultaneous splashes - if there's three or more guns on you, start moving, and fast. One-twenty won't kill you quick, but if you get tracked under a barrage, it's gonna hurt the whole time you're dying. If it's one-fifty, or god forbid three-hundred from a Storm or Tempest cannon, f**ing scatter. That s** starts to hurt quick. Rocket arty isn't so bad, it's generally one-and-done, but it's scary as hell for the ten, twenty seconds it takes to happen, and smart, coordinated enemies will use the cover of a rocket barrage to advance on your location while you're disrupted. Speaking of - TALK TO YOUR MATES. Five well-coordinated sets of treads will massacre fifteen uncommunicative idiots in short order. You're one cog in a big machine. Grease the gears with coordination. I don't just mean talk to your crew, though that's good too - concentrate fire with friendlies, call out weak targets, share ammo and bmats (for the love of god someone bring a spare fuel can with like twenty left, getting fueled is death), cover the poor f*** who just got their turret broken, and if there's a bunch of you needing to retreat and you don't think your tank will make it (or you're in a piece of expendable s*** like a stolen Falchion), sometimes someone's gotta die for everyone else to get away. Tank corpses last about ten seconds, they can't be pushed past or shot through, and that's enough time for a line to disengage in good order. If you're new, listen to your local veteran, there's always at least one of us around. I mean, do that anyway, we know what we're about (some of us are arseholes though, feel free to ignore anyone who's being mean - looking at you, small but vocal percentage of builders, the rookie may be wrong but you're a prick and that's worse), but especially for tanks. Good vets are usually willing to command a tank with rookie crews, we love helping the new guys out. Welcome aboard, and don't worry about cocking it up, just fall back when the commander says and you should do good. More below, apparently there's a limit to how much you can say in one comment.
2:50 My poor King Jester never gets love!
Lmao the realism in this game is funny asf, to be honest what was said "If you're going to be stuck in a Metal box you need to get along" which could be applied to reality, not just the game itself. Also the way these people act even tho it's just a game is how most Military personnel acts as well.
0:17 Leveling up the animations, I see.
2:00 CRUNCH CRUNCH CRUNCH
i used to play a lot as a tank commander and man it was fun, i always had a crew who i knew, and tipicly i would jump between being a tank gunner or commander to make sure we are not getting flanked, its the most fun i had in foxhole besides being a medic with a bayonet and way to much energy
Haha, running with "Guardsman" was also my first tanking experience. THe community is so small and awesome.
Really awesome video! OH TANK OF THE LAKE, GRANT US KNOWLEDGE
One entertaining Tank experience I recently had: Wardens, FC in Husk Hollow. A Coli Armored train tried to force a crossing. We pulled a Thournfall and arrived at the front. The train did manage it but partially with our mg assistance we managed to push them towards the bridge. So, as it already worked once, they pushed with the armored train. But this time we engaged them head on on the tracks and as the thournfall has 8 ARC/RPGs loaded and the train closed until 10m we hit all of them every time. Assisted with a push gun from the bridge we killed the front compartment. Both us and the Train pulled back, repaired and reloaded. And that repeated 4 times. By then the collies realised it wasnt a smart idea no more.
The fact that most of the people you play with have an Irish accent makes it so much more personal for me lol! COME ON LADS!
The more videos I see of Foxhole, the more tempted I am to buy it
@BlueLaminate