Re: Health tanking at 21:00 in the video. I think player health segmenting might be a good idea to achieve this. Essentially there's two choices, fixed HP amount or %HP amount, although the latter gives effectively the same kind of survivability for 100 HP as it does to 10000 HP, so I'd prefer a fixed or flat HP amount for this. Say every 250 HP is one HP Bar. There is no long invulnerability between each segment (maybe like 0.25 sec at most), but it allows the player time to recognize the situation and react to it, instead of being deleted by a single proc from a single fart cloud from a flying bastard rat fuck of an infested osprey at any level beyond 500.
RE: 8:00 - "[Melee Influence] does kind of- one of the things Garuda doesn't do which is do damage through walls." Blending Talons makes Garuda's 4 go through walls and the blood ball on Dread Mirror has never respected LoS ever. I repeat, Blending Talons makes her slash nuke go through walls. Influence is overkill if anything (I'm still gonna use it tho lmao).
i have to say Brozime, i love your videos not only because its you and for the information that you provide, but also because your DRIP be DRIPPIN my guy!
Banshee, Chroma, Equinox, Gyre, Harrow, Limbo, Loki, Nekros, Nidus, Oberon, Octavia, Trinity, Vauban, Zephyr(2 Years old) Dagath, Ember, Hydroid, Inaros, Kullervo, Protea, Revenant, Styanax, Yareli, (1 Years old) Here's your tracker of frames that need an update. Especially the ones whose video on the site are over 2 years old
Just wanted to say thank you for creating and sharing these amazing builds. I struggle to build my frames as I don't quite understand all the synergies and you've helped me not only enter but continue to do steel path content. I was a returning player that had quit due to "the game being hard" aka my own skill issues and you've helped me come a long way and brought the fun back into warframe for me and for that I am very grateful. I hope you know how much not only I hut the warframe community appreciate you ✊️
Something Brozime briefly referenced but didn't fully explain; the initial and charged damage of the blood orb from her 1 depends HEAVILY on the max health of the enemy you yoinked to get it, and it stacks with multiple yoinks. Grabbing a high level eximus (it can target through overguard now) lets you do tens of millions of raw damage in a respectable AoE, frequently removing the need to prime enemies with her 4.
Brozime, I totally agree. Garuda being required to unequip basic melee to use "exalted" is awful. The biggest thing I notice about it is how slow Garuda feels compared to similarly built melee warframes. It won't stop me from occasionally enjoying my Breach Surge Claws Garuda, though.
7:56 Her 1 does hit through walls 17:35 Her 1 gives knockdown immunity while up. I still think PSF is worth, but it's not that bad if you don't have it
Does Garuda have an exalted weapon? Yesn't
ah i love this channel so much straight to the point with the build and easy to follow would love to hear some chill music in the background not needed but would be nice to hear brozime voice with some chill music while he explains everything. and also the channel isn't drowning in drama and chill BROZIME keep up the amazing work and keep doing good
Told you this once in your stream i'll gladly say it again. Your builds have been carrying my old ass through everything in this game for the past idk a lot of years? So thanks for all of the work again. Also maybe do a fashion guide too at some point because you dripping hard
in reference to the fast deflection talk, because of the way that catalyzing shields has been bugged since release, if you equip fast deflection + vigilante vigor + catalyzing shields you do in fact become effectively invincible, and with rolling guard on top it's pretty solid. however, it's often not worth it due to the mod space though it works on koumei since you only need range on her pretty much
I HIGHLY recommend using a hound with her. They're the only companions able to equip both loyal companion and manifold bond at the same time, which essentially makes them permanently invulnerable with Garuda using her 3, and gives her a significant defenive buff. This alongside gloom and quick thinking make her very tanky in my experience. Definitely a weird way to tank, but since she has the highest energy pool in the game and bloodletting always takes half her hp, it jut makes sense.
I've gone through a few different archon shard setups for Garuda, and I think the Ability Strength is actually kinda the least interesting thing you can put there. Like, yeah, more strength will always be good on nearly every warframe, but as long as she's over 134%, I feel like the extra duration on Dread Mirror, the talons' forced bleeds, and whatever you subsume on her 2 is quite nice. Or you can slap Energy Max in there if you subsume Roar/Xata's/Eclipse/Gloom instead of Nourish to get more energy back from her 3. Or you can put purple melee crit in there since she always has access to a good melee weapon and her energy max is well over their double crit threshold. Or you can throw green shards on there to full armor strip if you wanna run Corrosive on a gun-focused build. Lots of great options. Also, Primed Sure Footed is definitely "I have zero tolerance for getting knocked down ever" territory on Garuda. Enemies in front of you can't knock you down while Dread Mirror is up, so while you can get knocked down, I find it to be pretty rare — it only really happens when I get lazy and let Dread Mirror lapse. Also also, on the build where I run Breach Surge, I put the Heavy Attack Spam build on her claws and let the surge sparks proc off the ludicrous 3M crits because I want to see fonny nomber.
If "Paying the Yap Tax" is getting downed, is playing Revenant tax evasion?
Brozime: "Healthgating" What I hear: "If you are going to give us these stupid attenuated enemies, I want damage attenuation too."
I've been using a really fun Gloom Garuda set up lately. Blending Talons augment with high range mods and Melee Influence on her claws, tap cast her 4, (her 4 puts a slash/bleed on targets, and a debuff that applies slash/bleed stacks to everything within radius, then start clawing, when influence does its thing all enemies effected by garudas 4 will also receive Slash procs on top of whatever other elemental dmg your claws are doing. I also use Arcane Avenger + r1 Combat Discipline and Archon Intensify, which with gloom active, makes Archon Intensify last virtually forever. Its a lot of fun.
I will also say, for Garuda, if you pair her with a Kullervo you can do an insane combo. Granted neither ability are helminth so you can't make it a build... But if you hit enemies with her four and Kullervo hits them with his link they just all d¡e. You don't have to do a single point of damage to them. Not you, not a companion, nada. Theres something about the link being applied that her four registers as damage and converts to a very low damage slash proc that almost instantly scales up to lethal for the whole linked crowd.
Garuda my beloved. My sweet Gloom wielding frame.
@Chad_Steel