@ManlyBadassHero

Welcome to the MiGhty Comment Club how MiGhty Comment are ya? note Video is part 2 of a 2 part series (all endings etc included), playlist and first part here: https://tinyurl.com/mrxu7y5b

@ShihammeDarc

I can't believe the game calls you out for looking up Mita's upskirt, blocking and following NPCs and playing other games instead of progressing. This game truly feels like it was designed by people who actually play games.

@wooapexsealed

I think the voice actress really nailed it. Her name is Kana Hanaiwa, and she's from the same prefecture I'm from in Japan. She's a new VA that's just starting out. This game really shows her range and I hope to see her on more roles.

@JohnSmith-to5xh

I read dev's interview and they said Shochiku (Japenese media company and one of the oldest ones working since 1895) just joined their discord and asked "nice game you have there, want professional Japanese dub for it?"
lol.

@erikm8373

One thing I really like is how some of the different Mitas are characterized by having their text fade away in different ways. The child Mitas words shook and fell straight down, the void Mitas words scattered aimlessly. It's a nice touch.

@bluewolf7111

This was so good, even if the concept might be simple, it was so well polished and expanded to the best point.
I mean it might sound stupid, but seeing the game have animations for the MC moving a chair? stuff like that is even avoided for many AAA games. It also had so many mini games that in of themselves were polished as well. And decent number of "secret" interactions, which really help the game not feel like a linear walking simulator.

I would love to see it more expanded, Core Mita was a real mystery, "waiting for someone" is not something you normally put to be then lead nowhere.

@xCatastrophex

-You should make a game. Choose the genre.
-What... if I dont have to choose. I'll just make them all in one.

@sherrifjenkins9229

I just realized that by choosing to stay with Mita, that’s the closest you get to saving their world. Because she stops her otherwise ceaseless devouring of other players and Mitas and settles with you.
Because otherwise, no one seems to be able to keep her from destroying that whole world.

@VinMargatroid

For a VA (Kana Hanaiwa) that's starting out, she's super amazing!! This game really shows her ability and I totally thought she had prior experience from this game! I look forward to what AIHASTO makes in the future as well, from his other previous games I can see that he really put thought into the game and I really appreciate that

@ASvaestus

ngl, the scenes with mila and cappie made me forget manly was playing a horror game. the transitions from cozy parts with the other mitas to that one repeating hallway and back to cozy parts were really jarring, and I love it.

@_SUSik_s

ATTENTION. Guys, I am from Russia, and Devs from their  interview said that they were planning to make a good ending, but they couldn't do it due to the lack of time. But the good ending will be in the game. I can tell more in comments, if you want to.

@Majora404err01r

Russian Cyrillic at the end:
The player stayed with Mita.
Peaceful mode is now open in the main menu.

@Bibi-lt6qh

my little game theory is that crazy mita never actually brought the irl “you” into the game but made a perfectly simulated replica of your mind like its soma and saved that data onto a cartridge

@TheRaylan20

Damn....this game looks so great. I imagine the work they had to make "a lot of games" inside the actual game, not only that but those "mini-games" works in order with the actual game and provide sense with the actual narrative. So creative. No wonder took years to build this game. I am surprise this is an Indie Game. How much expensive this game probably was to create? I hope It sells well.

@Elementalos

This game turned out so much more high effort than I expected. It's more of an exploration game than a horror or yandere game, but I think it works really well. The characters are fun, the minigames are cute, the set pieces are good.
SPOILERS


... Where I think the game kind of falls short is the ending though. For how long the game is, the ending is really abrupt. There's no real resolution, no chance to revisit or help any of the characters you met along the way, no answers to all the questions you have about the world. Just bam you failed protag dies roll credits. 

It honestly feels more like the bad/normal ending of a game with a much longer true ending or alternate route you need to unlock than anything.

@natpat4094

i like how gentle MC is with the mita's lmao, like him poking mila's nose when she T-poses

@nedstar55

yandere games really happen alot on manly’s channel, and I’m all here for it.

@mr.sir.

Man you gotta say "Its you, you're looking good" now when you see mirrors in game.

@Lia_Lia381

ok, the one thing I love about the weeping angels is how they had a small twist to the typical horror trope. The fact you can hear them walking behind you makes it much more freakier. very spoopy

@RootOnion

The part of the game that makes me the saddest isn't the player's fate, but the fact that you can't really help the other suffering Mitas.