I have respect for Remedy being the first to show off a lot of these features. Control was an excellent showcase too.
After this update my aging 3080 10gb can play Alan Wake 2 with path tracing at medium-high at 1440p with dlss performance at 40ish fps. Was completely unplayable before. Very happy with the boost and it looks great!
We need more Kingdom Come Deliverances and less new GPUs. That game looks and runs like a dream on anything without stutters, the way games are supposed to be shipped.
The more I watch Oliver, the more I see his presentation skills are pretty much unparalleled. If Rich ever retires, DF will be in good hands! Alex of course always the GOAT of PC gaming tech breakdowns. I also thing these two in particular have a great dynamic when they split off as a two man team. The videos are a treat to watch, and very approachable and informative!!
Digital Foundry should post one generic negative comment for every video and just let people like that comment instead of all the complaints. Something like " It's too expensive, it doesn't apply to all games ever made, my favorite game won't use it, they are just profit greedy, my GPU is better, who needs this anyway, I am negative on most new tech (even when it's free) but watch Digital Foundry because I like to complain". Yeah, that covers quite a bit of it I think.
Indirect PT on ultra enables refraction on water, mostly visible in rivers, where stuff beneath the water surface "bends"
Alex, one really interesting addition I saw in the "Ultra" Indirect PT was water refraction. It is really noticeable if you go to the flooded part in Bright Falls, things underwater will look "closer" to the surface than they really are, which is what happens in physically-correct refractions. You can also subtly notice this at 18:47. AFAIK, this is the first game ever doing this kind of visual effect (correction: Black Myth Wukong and Minecraft PT also have this)
I hope more games start to incorporate mesh shaders. Benefits far outweigh the cons, the only one being massively outdated hardware not being supported anymore but we need to move on.
Love me some Oliver+Alex content. This is probably my favorite DF combo.
I actually started testing it on DLSS performance with everything including path tracing maxed out at 5120x1440, and not only was it running a lot smoother, but Performance upscaling looked a lot better.
Man I hope Alan Wake 2 gets a release on Steam and GOG sometime soon ;-;
I miss when "MEGA" was a word people would use to mean good... it was so cheesy, its great.
It is funny for Alex to mention what seems pretty obvious the change in the style they are doing video to be more person to person communication. Having Oliver ask a question and then Alex respond. That seems like a push they have been making in the last year or so. I think it fine. I bit less Wall of Text from the reporter/reviewer. I don't hate it.
This case of APIs needing to be revised because they were fundamentally flawed is good evidence for why a standard like x86 needs to be developed for gpus, so that instead of using directx, vulkan, the operating system and nvidia drivers, developers can just write code like for a cpu. It's not impossible to do, some apus have interfaces like this. Nvidia would never do it though, since it means they could no longer pull tricks like this
I feel like DF is usually great at mentioning and explaining acronyms, but i can't ever remember hearing anyone mention what BVH stands for
10:28 I kinda love the look of this. Kinda has the vibe of a unique Unity based horror game
I’d love a much deeper dive into the implementation details of this technology
Your dlss 4 super resolution video was mentioned as coming soon when it was first released and I've seen several videos before this. Hs s what m most looking forward to. Thanks for your hard work
All I want is the DLSS Transformer model testing 😭
@Aggrofool