Tbf to BG3, it's pretty accurate for some DMs to fudge dice rolls behind the screen so that the party doesn't get wiped out by a series of bad rolls
I just love that YouTube interrupted the Mario Kart rubber banding segment to advertise the new Mario Kart game
Ironically failing the stealth check there saves the guy in that cutscene as he would have been killed if the Player doesn't reveal their presence in the room to the cultist
I love that Andy's pure disdain for anything recommended is becoming official Oxbox canon.
The issue with X-Com 1 was that the percentage shown was your chance to hit BUT it didn't take into account the enemies buffs. If the enemy had a hit evasion, that 95% could actually be closer to 40%. This led to you moving a unit up, missing a shot, moving another unit up, missing again, moving the last unit up, missing AGAIN, then getting your squad wiped by that tank on 1 life you were sure wasn't going to be a issue.
Karmic dice just sounds like the DM rolling behind the screen to keep the game going smoothly.
9:28 Turn "Come Get Killed By One MIllion Space Zombies" into a Vampire Survivors-like game, and I'm sure you'll be golden. :D
I enjoy the implication that the OxBox team has just been quietly shrugging off Mike sitting there, with an expression of intense concentration, pretending to drive a car, anytime he's not working. And this has been going on for about 15 years...
I remember the Portal 2 thing last time, and my first thought was how the thing they do to correct your portal for the ending, is also done earlier in the "part where Weatley tries to kill you" when you shoot a tractor-tube into a wall after you fling yourself, because in testing it had a particularly high rate of failure, so if you shoot the wrong portal, the game automatically places your opposite portal onto the surface the tube is on.
Karmic Dice are a hindrance for tactical players. When your AC is high enough that it takes a crit for the enemies to even hit you (as it should be), the way it applies is not "you'll roll higher after rolling lower" but "you'll succeed after failing" and so not only will you get hit more often, but every hit will be a crit. Basically "I specced and geared my character to be unhittable" = "i get crit on nearly 50% of enemy attacks"
Andy has seriously underestimated the wrath of the Jeff the Landshark fanbase, and is not long for this world... (but seriously, Jeff is the literal best; end of discussion)
I absolutely DESPISE rubber banding. I can't count how many times I've been playing a racing game, or a racing segment in other games, and absolutely dominating only to have someone else that was 3 miles behind me a moment ago zip right past me a split second before I hit the finish line. Being way behind sucks, but not as much as having your win literally stolen from you.
11:08 Literally, not figuratively, laughed out loud.
Just applauding Andy for receiving his Horror Short trophy. Almost enough for a cabinet.
xcom player here. We did not get upset at missing one or two 90% chance shots. We got frustrated at missing them on a consistent basis, that when averaged, was NOT 90%. It gave false confidence.
Silly Jane, we all know Valve don't count to 3.
With Xcom. for me, it was never about missing on a high percentage. It was the frequency my squad was failing shots despite the higher chance for success. failing three 90 percent or above shots in a row at a critical moment of a mission is what pisses me off and then it happens again 2 turns later and then one of my characters starts panicking and accidentally kills my other character. Also enemies seem to succeed more often with their shots also.
Jane spectacularly failing a stealth check has made me nostalgic for the original Oxventure campaign. 💚
I wondered for a moment if any of the input reading fighting game bosses that companies like SNK used to love putting into their games would make the list... and then I remembered the list said "more fun" and not "more frustrating".
@AlexDuos