hey man, i just want to say that you are a fantastic teacher, i've been growing frustrated with many unreal instructors that really failed to explain many things about the project when we were making them, its the biggest pet peeve of mine. thankfully i had stumbled across your Doom clone tutorial and gave it a shot, and fell in love with your teaching style. I don't care if something is being repeated for the 10th time on the same tutorial, many of those times that theyre mentioned, they don't ''stick'', until like the 7th time when you tell us to promote a node to a variable, ''because it'll allow us to use it as a reference elsewhere'' that BOOM! it suddenly sticks on my mind finally, and things begin making a lot more sense then they did prior. many teachers feel like they only need to elaborate on a few things at the begining of the video, so then they wont have to explain anything during the video, and that just plain doesnt work. i appreciate it when you continue to elaborate on the WHY/HOW about something, many many times throughout the video when you're doing something, it allows for some to have another chance at comprehending something correctly, where the prior times were ignored/didn't pick up on them. i hope what i said, made sense so that you can continue doing that lol i know it may have been confusing to read but i just wanted to praise a thing that you did, that i really enjoyed and appreciated, so that you know that there are people that DO pick up on little things like that, and that they ARE useful! so you can continue doing them! after that doom tutorial i began buying your other courses because i REALLY liked your teaching style, so much that i've been recommending you to so many people on reddit who have also picked up your courses because of how i would elaborate about how i loved how you handled the little details like that.. you don't assume that we know this or that (no matter how basic the thing is) and proceed to explain things anyways, a lot of others tend to skip over many basic things because they just assume the audience already knows about that. that's the first big mistake, NEVER assume anything of your audience, what some consider common sense, would be entirely different to another person! So please continue that and keep it up!! and thank you so MUCH for this video!! i am SO excited to do this as my project this weekend!!! And if i could i'd like to suggest some potential ideas for future videos hehe,p BTW man the quality gets horrible at @26:34
I've tried several different building inventory system videos for unreal engine over and over trying to figure out why certain components weren't working to no avail. This one actually works! Thank you!
I swear this was the shortest most precise tutorial I've studied. I've watched tutorials that have 10-36 parts and when I say I've never been more confused. but this was perfect. im already started practicing on my own for muscle memory thank you!! Update: I am revising this and my items are just not staying on the level.. The fall into the floor or go flying somewhere else... and it it stays on the level then is disappears when i overlap it
Bro, that is the best tutorial that I've found in youtube, I made my own UI inventory and is so good, thank you teacher!
This is literally the only inventory tutorial I've found up to this point that worked. Thanks a lot! It did had its complications though. At 17:00, I've crashed every time after changing the variable to an array. I've avoided the crash after temporarily deleting the item node and Break S Structure inside BP_Item. After I've changed the variable to an array in BP_Inventorycomponent, I redid it and there were no problams anymore. Also, I did had the same problem a lot of folks here got in the comments, namely not being able to pick up items unless I either make sure they don't touch the ground, or if their collision channel is changed. I'm still a noob with the engine though, so I'm just gonna keep them items floating for now, haha.
Brilliant tutorial! Thanks! Perhaps you could add a feature to this where you can drop a stacked object one by one or something, since as it is it drops the entire stack as 1 object. Which is serviceable, but could be better I think.
And I’m over here following a 12 part tutorial totaling like 14 hours of what you just taught 💀
Excellent video took me a few watches to realize the sphere trace kept picking up the floor and not the items, once I adjusted that it was all gravy from there.
Wow you pack so much content in a relatively short video, thank you so much, you have a like and a subscribe
By the way if your cast is failing and you’re not able to pick up any items, just make a new trace channel in edit collision settings, put it as ignore, and then go to the item blueprint to set the custom collision as block the new trace channel. Then just change visibility in sphere trace in the inventory event graph to the new trace channel. It should be good after that.
Great video for being so packed with information, you helped me get an inventory working as a base that i can now continue to build upon
Damn I have wasted nearly 14 days thinking and searching how to create inventory seeing 9-10 parts of video. But after watching this i learned in 2 hrs🔥 . Thanks for sharing this valuable content !! Hope you will share more content with same quality.
Thanks that was very helpful, longer full videos are much better then collection of 10 min videos, easier to follow. I can now refactor it and play it my way :)
Great stuff! thanks for the videos! One reccommendation on your video edits, cut the low end around 80 hz off. the bass thumping from your mic picking up your desk sounds is really loud. keep up the great stuff!
Hi there, thank you so much for this tutorial, I really appreciate it. I am currently studying games design and have been watching a few of your videos plus a few others to help in some of my assignments. I am still quite the newbie at using unreal but I would very much love to see how to create and design a turn based battle system.
huge help!! thanks for this master piece
Man, those pile of errors at 29:46 freaked me out! I got them before I reached this point in the video and thought that was because I've used a totally different set of variables in the structure and then had to think on my feet when setting up the item addition. Anyway, thanks for a great tutorial!
you are the goat
Great tutorial, far better and concise than most of other Inventory tutorials, but unfortunately I can't make it work. I just can't get my head around any of this in case if my inventoiry widget is inside a widget switcher.
@a77mighty666