I think the biggest problem for the Bowhead it is trying to fill a role that really doesn't exist. Water logi for most players and fronts can be accommodated by Freighters. Freighters are cheaper are available sooner and do the same job quicker
You forgot to mention a neat freighter trick you can use to supply a base when it has no seaport. When you package a truck it keeps its inventory. So you can load 5 trucks filled with supplies into a freighter for a total of 75 crates compared to the 30 crates barge logi supplies (Plus the destination gets 5 trucks they can use for various tactics). Just make sure your destination has a crane to unload the trucks and you can supply any spawnpoint that has its land route cut off as long as its safe enough to unload and drive your trucks.
Some of my favorite logi runs in the game were my freighter deliveries of 300x crates of metal beams to a town that was falling as a meme. Got roasted to hell by the players for its uselessness but ended up saving the town because my allies proceeded to make so many tank traps that the enemy vehicles simply couldn't get into the inner segments of the city and it bought time for friendly logi to bring real AT to town. Alright it was half meme / half what I had left remaining in my private stockpiles. Got promoted from 2LT to LT though so it was worth it back in the day? lol
My favorite naval logi memory was during the warden last stand of silver island. The island was 2 hexes deep in encirclement, and completely devoid of supplies. In order to get much needed shirts, medical sups, and explosives to the island, I had to... 1) PVE holes in 2 seperate front line bases, large enough for a truck to pass through 2) Clear the husks so the trucks could actually cross 3) Steal a barge from the collie backline, so I could load the truck 4) Ship the truck via stolen barge across the enemy waters This took me multiple days to set up, but I managed to get the supplies there... Doing naval logi through such deep enemy territory is fucking scaaaary
freighters are still a very underrated transport late game, especially crates of tanks, thats five crates in one run!
Navy logi also has another layer in regiments, which i understand why you didnt cover here. I am part of WN(Warden Navy), and often we do escorts with Gunboats for important logi transports. - Which can be a lot of fun :). Therers also often underway replenishment for large naval ops with frigs/DD and battleships where barges come with ammo and fuel. Good way to get 30+ commends xD
Air logi next
A really underrated freighter route for wardens on the east is going from Morgens Crossing to Endless Shore, and likewise on the west going from Nevish line to Farranac Coast
This is a really needed video. I would have loved to see this when i started foxhole. +1
Bowhead needs 2 things, small storage for jerry cans of diesel for harvester, and its own built in crane, those 2 are absolutely mandatory for me to see any real use case for them, along with the whole needing more refineries to have more direct water access
love you robert, got me into foxhole in december and i just started doing solo logi
Really appreciate the routes being mapped out, as a relatively new player
Barges also have large inventories that can be stuffed with crates. IIRC I think it's 15 slots in a barge so in theory you can bring two logi trucks worth of logi per barge.
You missed one major cultural different. The Warden faction considers MPFing of Ironships a form of griefing the MPF, so never ever MPF ironships on the Warden side. Collies don't care and are happy to put in full MPF Ironship queues.
i love ironship 300 crates of supplies can hold up a front for 2-3 hours, essentially saving that front best part is, frontline player seaports, just a crane next to a river is enough for an ironship to deliver it's supplies, if there is a stroage depot with a flatbed
If bow head can be converted from only resource(RTS) or only liquid(LTS) that will be a big help for fuel runs especially now that devs put oil fields together in the backlines.
i strongly believe that freighters need a massive buff in cargo limits. what i mean is keep the limit of 5 full crates capacity BUT if you have 5 empty resource or shipping containers on board you are able to carry an extra 3-5 empty containers but once you add a single extra empty container above the 5 limit you cannot have a single full one on board. shipping 5 empty containers back at a time from the front is such a pain. and it will incentivize transporting them. every war by wars end there could be dozens of freighters in front line ports and literal hundreds of various shipping containers and none at back line because its just easier to make new containers. and i believe having the option to carry more empty containers at the cost of not being able to carry cargo is an amazing trade off and strategically immersive to have the option. and maybe even have the ship change its look e.g every extra crate you add gets 'stacked' on the deck of the ship because ships can carry more since its empty. but does not make sense to have a infinitely large cargo hold.
The real big logi groups use bluefins. Moves entire seaports worth of logistics and needs capital ships and multiple gunboats as escorts.
Super cool! Interesting to see the dynamic of naval logistics, and its role in the game 👍👍
@ledgiver5681