Hearing him list the features was just joy to my ears. So much easier to have one mod for everything than 8 different mods. Thank you
Vanilla with Sprinkles, great name! π Some great QoL stuff in there.
Vanilla with Sprinkles, what a great throwback name. Nice QOL changes, too! I will check it out.
Jim using the pick up gun is going to be hilarious, we all know he'll pick up or demolish his base π
so literally this pull addition of the mod is the EXACT same as any other one, but far better because the UI is alot more up to date and the thing auto adds any modded items to the list, im SO using this mod all the time. thanks Syntac, and everyone else who worked on this!
Love the different guns to manage structures; have you considered a new paint gun? a spray gun that would be able to paint specific pieces on an entire base according to the colors you've chosen. It could pull for the dyes much like other materials but it'd save HOURS of flip flopping between different pieces or accidently painting the wrong zones. (I'm on console and selecting the regions is a PITA)
dino gun to set to: breeding, neuter, kill, turret, follow, stay en wander!
Awesome job Delilah β€οΈ
Thank you! Now I wonβt need a long list of QOL mods
Hey syntac, you should also add a put to sleep and a pet option to a creatures menu, with the sleep option using the knockout animation and the pet the level up animation. This would bring a much more diverse and interactive feel that the game is in need of. All and all, congrats for the amazing mod!!!!
I have a an idea for the skin gun, could it be possible to equip a skin to the gun to shoot skins onto structures? If you also had multiple targets selected it could turn your base into a different skin type?
Seems awesome, the only thing missing is the "Advanced Transfer" of the Omni tool
Seems almost perfect. The only thing that I would love to see in a mod like this is the option to craft all structures inside of a smithy or to have a dedicated structure for it. Kinda like the s+ crafting station from ase
Good job, everyone! I am glad to see something from you on the modding market, Syn!
I think a configurable stack size and weight reduction system would be really cool. Like most other things in the mod it could be turned on or off. Bur could also be configured to be exactly how the player wants it. A lot of weight reduction mods are too much so I think this would be perfect. I don't know anything about making mods, so idk if it's too hard to make. I completely understand if it is though.
Dude i love you so much, you have no idea how much i have wanted a Variant switching gun.
A great additional function for this mod (specifically for single player but could maybe apply to multiplayer) is the ability to change the max level of creatures and maybe even set a minimum level. Example: Max lvl 200 Min lvl 100
Thank you Syntac. And a big thank you to the mod developer as well.
I have a suggestion. Make a mod for premade dino traps. Dont change their cost or anything and have a separate crafting bench for them. You can have them for different dinos like karkinos, rexes, maewings, manas, argies etc.
@Syntac