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How To Make A Enemy Targeting System In Unreal Engine 5 ( Toggle Lock On & Switch Between Targets )

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00:00 Introduction to creating a targeting system for locking onto actors
05:16 Setting up the targeting component and dummy character
10:21 Implementing the lock-on functionality
17:18 Adding the ability to switch between targets
23:02 Creating locomotion animations for locked-on movement
33:08 Implementing a lock-on widget for visual feedback
37:13 Final adjustments and debugging
41:47 Overview of the completed lock-on sys

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