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How To Make A Good Level | Complete Beginners | Geometry Dash Editor Tutorial

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00:00 - Introduction to Geometry Dash Editor
01:17 - Naming Your Level
01:42 - Basic Editor Setup and Preferences
03:03 - Adding and Editing Objects
05:50 - Choosing and Adding Background Music
08:03 - Gameplay Basics: Layout Design
17:28 - Using Triggers: Start Position and Move Trigger
33:57 - Advanced Gameplay: Camera and Object Movements
42:03 - Adding Interactivity: Dash Orbs and Staircases
50:06 - Creating Smooth Transitions and Camera Control
57:02 - Wave Gameplay Mechanics
01:02:21 - Final Gameplay Test and Wrapping Up
01:10:00 - Introduction to Advanced Triggers
01:18:45 - Utilizing Camera Movement and Zoom Features
01:25:30 - Smoothing Gameplay with Easing Functions
01:31:00 - Building Multi-Object Structures and Synchronization
01:45:15 - Complex Object Movement and Timing
02:03:00 - Dynamic Gameplay Design: Speed and Size Changes
02:15:45 - Exploring Advanced Wave Mechanics
02:30:30 - Creating Compelling Obstacle Courses
02:50:00 - Visual Effects: Background Colors and Hitboxes
03:10:15 - Adding Life with Advanced Object Movement
03:30:30 - Experimenting with Music Sync Techniques
04:00:00 - Advanced Staircase Design and Dash Orb Timing
04:15:45 - Introduction to Custom Patterns and Designs
04:30:30 - Using Free Fly Mode in Detailed Gameplay
04:50:00 - Balancing Difficulty for Casual Players
05:10:15 - Mini Wave Transitions and Smooth Paths
05:30:30 - Customizing Portal and Object Effects
05:50:00 - Implementing Camera Offsets and Triggers
06:10:15 - Creating Responsive Gameplay with Player Feedback
06:30:30 - Advanced Object Rotation and Scaling
07:00:00 - Integrating Visual Enhancements into Levels
07:20:15 - Developing Balanced High-Speed Gameplay
07:40:00 - Adding Layered Structures for Depth
08:00:15 - Using Counters and Spamming Triggers
08:30:00 - Refining Multi-Speed Level Transitions
08:50:30 - Advanced Synchronization with Music Patterns
09:10:00 - Finalizing the Gameplay and Test Runs
09:30:15 - Adding Polish: Level Decorations and Details
09:50:00 - Wrapping Up: Ensuring Playability and Fun

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